﻿using System;
using System.Collections.Generic;
using System.Text;

public class AttackActionVo
{
    //技能编号//
    public string skill;

    //吟唱时间//
    public string showTime;

    //跑去速度//
    public int runOverSpeed;

    //跑回速度//
    public int runBackSpeed;

    //打击次数//
    public int hitCount;

    //技能类型(需要和服务器商定（单人:1 , 多人:2）+（近:1 , 远:2）+(buff:1 , 无buff:2）)//
    public string flag;

    //受伤特效//
    public string beAttactEffectSkin;

    //受伤点标记//
    public string beAttactEffectPos;

    //攻击时技能特效（绝技）//
    public string effectSkin;

    //攻击类型(技能攻击/一般攻击)//
    public int skillAttackType;

    public AttackActionVo(FlowVo flow)
    {
        //技能编号//
        skill = flow.skill;

        //以上变量可按需增加删除,需通过skill编号，从技能配置文件读取,初始化//

		this.flag = flow.ackType + flow.ackMode + flow.scope;
    }
}